Featured projects

 
 

lead ur and co-creator of the xbox accessibility tags

The Xbox Accessibility tags are a set of labels that game developers can add to their game storefront page to let players know what accessibility features their games support. These tags allow players to make informed judgments about whether they will be able to play a game before purchasing it, reducing customer frustration and returns.

‘Can I Play That’ review of the tags

Verge article about the tags


CREATOR of the xBOX RESEARCH ACCESSIBILITY Community feedback program

The XR Accessibility Community Feedback Program is a panel of video game players with disabilities who have agreed to be contacted by XR about opportunities to participate in research. The creation of this panel allowed my team to conduct in-house Accessibility research which was critical to the success of our research program. I’m proud to say that in the 3 years that I’ve maintained this panel, we’ve streamlined our recruiting process to the point that it is now oftentimes easier to recruit players with disabilities from our panel than non-disabled players from our usual recruitment sources. To join the panel, please fill out the intake survey at: aka.ms/join_xra11y

CO-CREATOR OF THE XBOX ACCESSSIBILITY INSIDERS LEAGUE (XAIL)

XAIL is a program that my team created in partnership with the Xbox Insiders team to create a space for Xbox game and Xbox product developers to get feedback from the gaming and disability community. Developers can share in progress content and features with XAIL members and receive feedback through a templatized survey that they can adapt to their specific research needs.

Xbox news post about XAIL


Screenshot of YouTube video with woman from the chest up smiling next to a machine. Text reads Anna Waismeyer, Xbox, Xbox supports accessible game design through research

Public presentations

2021 Games Research and User Experience (GRUX) conference: How Xbox supports accessible game design through user research

2020 Game Accessibility Conference (GAConf): Games Accessibility User Research: Learnings from Xbox Research and Design